This is Part 2 of a 2-part series on the 2-cycle theorem and how to apply it to Healers. In Part 1, I described how and why the 2-cycle theorem works and why it isn’t quite appropriate for Healers. In this (somewhat harder to follow) part, I discuss a solution to the problems I posed last time. In the process, I Solve Healing Once And For All (TM).
Disclaimer: Solving Healing Once And For All (TM) is a trademark of UNconstant and is not indicative of the product’s efficacy or completeness. Apply mounds of salt when reading this phrase.
Theorycraft is frequently rather dense, and often its practitioners seem to take a kind of perverse joy in making it so. The same applies to science. In my view, simplicity of language and simplicity of ideas are of utmost importance; simplicity is the best route to understanding. I love Theorycraft and the things that the community does, and I love science and the things we do there. Part of being a practitioner makes me want to communicate it, and so I come to write an article about an obscure, elegant, but specialized piece of Theorycraft called The Two Cycle Theorem. Bear with me, and you will learn why it is interesting and relevant now, even though it was invented in the heady days of 2007.
This post is Part 1 of a 2-part series. In this post, I describe what the 2-cycle theorem does and why it’s not quite right for Healers in modern Warcraft settings. In Part 2, I’ll look in more detail at how we can change it to solve the problem and how it will Solve Spirit Gearing Forever (TM).
I started this blog for no big reason – I wanted to know what it was like to talk to the void. I started science for no big reason – I wanted to know what it was like to find things out. I started theorycraft for no big reason – I wanted to know what it was like to play well.
I poured blood, sweat and tears into all of those things. Combined, they take up more time each year than I sleep and eat. I do these things because I love them, and I do them because I hate them… but I never expected anyone else to actually be interested.
For the first time this week, my blog passed 1,000 page views in 24 hours. Many people might sneer at that, but to me that is a whole world of people who actually want to hear what I have to say. People who want to read what my brain says is significant. People who value my ideas on some level. I have never known that before.
No words that I can write express how important it is to me to feel that something I did was good.
Thank you <3
Someone graciously linked my Statlords of Shamanor post on Reddit the other day, in this post which discusses stat weights. I was flattered to have the attention of a major part of the community, and even better an interesting question came up. There is, and always has, been the contention that some stats for healing are “more reliable” than others. Is this true? If so, is it a meaningful statement?
Before Warlords of Draenor, the answer was simple; Critical Strike rating has a lower probability to affect any of your heals than any other stat. Now, however, there are two stats which healers care about which inherently work probabilistically; Crit- and Multi- strike! Which is more reliable, and what does that actually mean for us as healers?
Posted in General Science, Maths, World of Warcraft
Tagged crit, Critical Strike, heal, healers, Ms, Multi, Multistrike, probability, reliability, statistics, stats, unreliable
Today’s post was written on request for Damien, who writes the Icy Veins class and spec guides. Originally, this was in the form of a short* advice document to discuss the Level 100 talents for Restoration Shaman – the contents of which went towards informing the guide itself. This turns out to be quite a complex topic when you get down into the nitty gritty, so I expect that this post will go into a lot more detail. Without further ado, let’s look at the different talents which you can choose as a level 100 Resto Shaman and discuss which ones you should be taking when.
I was going to write “Not necessarily recommended”, but I quite like this build.
* – (only 800 words!)
I had the honor and privilege to attend a debate at the University of Surrey tonight hosted by the Student’s Union’s Debate Society – the subject was the sexualization of women in videogames. The opposing sides were the SU’s Feminist Society and the SU’s Videogames Society, both of which brought along several representatives as part of a parliamentary style debate. This post is a review of the broad strokes of the debate, with my own commentary.
Read on, and find out what I thought about the debate.
Many of my fellow theorycrafters (the healers, at least) opine that stat weights are one of the lowest priority bits of theorycraft to do because they aren’t really that useful. While I see their point of view, I think it somewhat misses the point. I spend a lot of time on the Icy Veins forums (where I’m a mod, I also review the Resto Shaman guides) and a significant fraction of the posts we get talk in some way about stat weights. To put it in perspective; patch 6.0 had been out for a meagre day before we already had a post about Ask Mr Robot’s stat weights!
Even Dumbledore is impatient for stat weights to be done…
Clearly, stat weights might not be strictly useful to us, but for the general playerbase they sure are important, which is why I think we should pay more attention to it. In addition, we can do a lot better in our recommendations for stat weights than we’ve done historically! In this post, I explain why and how we should take different approaches to stat weights, and then present the results of my own research.
If you don’t feel like reading my words on what I did to come up with my recommendations and just want to be told what to do, I spell out my recommendations right at the bottom of the page.