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Monthly Archives: February 2016
An acquaintance posed a difficult question to me today: “What is the most interesting game mechanic you have seen?”
I took some time off this week to visit some family and do some wedding planning. It was fun, and while I was away I took some time to write an update to my Hydrogen Wavefunction project on GitHub. In … Continue reading
I’ve been looking at future careers recently, and one general piece of advice I had for most of the careers I’m interested in involve showing rather than telling people about my skills. I definitely consider programming one of my best skills (I’m … Continue reading