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Categories
Category Archives: World of Warcraft
A Heartfealt Sense Of Loss
We are all complex balls of thoughts and emotions spinning through a void of time and space. Most of our interactions with people are meaningful, but don’t perturb the others’ paths much. Sometimes, another person comes along and they set … Continue reading
In Their Words: What A Mythic Disappointment
On Thursday night, I wrote a rather emotional post about how Mythic raiding has disappointed me and my guild, made my life measurably worse, and taken away something precious to me. I honestly didn’t expect anyone to take much notice. … Continue reading
Posted in World of Warcraft
Tagged casual, casualcore, hardcore, Heroic, mythic, Normal, raiding, readers, thank you, World of Warcraft, WoW
3 Comments
Squaring a Circle
Mythic raiding. Where do I even begin? Back in Mists of Pandaria, I was part of a very tightly knit 10-player raiding guild called Harvest Moon. The guild stood for friendship and fun and raiding in a close atmosphere. The supportive … Continue reading
Posted in World of Warcraft
Tagged disappointment, feelings, Heroic, leadership, mythic, raiding, ruined my life, sad, World of Warcraft, WoW
16 Comments
Depth vs. Complexity in Raiding
a.k.a “Why 10 Player Formats Are Better” Many pages have been devoted by fans of Warcraft’s raiding scene to whether one raid format is harder than the others. This conversation started way back in the era of Wrath of the Lich … Continue reading
Posted in Game Design, World of Warcraft
Tagged 10man, 25man, complexity, depth, experience, Extra Credits, flexible, mythic, raiding, World of Warcraft, WoW
3 Comments
Patch Notes, amirite?
Holy damn it feels good to be back and talking about something again. What shall we discuss? I can think of nothing better to start the year off than ~~DRAMA~~! [1] Well, not really. Mostly, this post is about Healing … Continue reading
Posted in World of Warcraft
Tagged database, drama, ethics, MMO Champion, science, videogames, World of Warcraft, WoW, wowhead
4 Comments
Trink It
I get quite a few requests for different topics of Theorycraft, and sadly I can’t do them all. Work being what it is for me (unforgiving even when I’m not out of the country), I have to prioritize what’s interesting … Continue reading
Posted in Maths, World of Warcraft
Tagged healer, intellect, raid, raiding, Resto, restoration, shaman, spirit, Tier 17, trinket, trinkets, WoD
12 Comments
Liability, or REliability?
Someone graciously linked my Statlords of Shamanor post on Reddit the other day, in this post which discusses stat weights. I was flattered to have the attention of a major part of the community, and even better an interesting question … Continue reading
Posted in General Science, Maths, World of Warcraft
Tagged crit, Critical Strike, heal, healers, Ms, Multi, Multistrike, probability, reliability, statistics, stats, unreliable
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Warlords of Draenor: Talented Shaman
Today’s post was written on request for Damien, who writes the Icy Veins class and spec guides. Originally, this was in the form of a short* advice document to discuss the Level 100 talents for Restoration Shaman – the contents … Continue reading
Posted in Maths, World of Warcraft
Tagged level 100, Resto, restoration, shaman, Talents, Tier 7, Warlords of Draenor, World of Warcraft
5 Comments
An Instructive Example on Gender
This industry is rife with misunderstanding. There are important debates to be had about the way things are handled in the industry, and some of those issues touch on contentious gender-based ideas. Women in this industry experience extensive harassment, or … Continue reading
Posted in Et cetera, Physics, World of Warcraft
Tagged female, feminism, game development, harassment, male, videogames
1 Comment
To cast, perchance to Chain (Heal)
To Riptide Target, or not to Riptide Target — that is the question. For me, the biggest news in recent Theorycraft was Dayani’s excellent analysis on Chain Heal, High Tide, and Glyph of Riptide (which you can find here). I … Continue reading
Posted in Alpha/Beta News, General Science, Maths, World of Warcraft
Tagged Alpha, Beta, chain heal, CHsim, Hamlet, healing, misquoth, science, Shakespeare, simcraft, simulation, stream of conciousness, Theorycraft, Warlords of Draenor, WoD, World of Warcraft, WoW
2 Comments