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Monthly Archives: April 2014
Chain Me No Chains
Another week goes by before the public Beta for Warlords of Draenor, and another interesting morsel appears on MMO Champion. Another debate/argument/discussion results, and this time I am struggling to communicate how I feel on the matter. Today, I’m trying … Continue reading
Posted in Alpha/Beta News, World of Warcraft
Tagged Alpha, Beta, boring, chain heal, chaining, glyph, High Tide, mythic, raid, restoration, Riptide, shaman, Warlords of Draenor, WoD
3 Comments
Hypergeometric Distribution: How and Why
There’s been so much discussion recently (which was lead by Dayani here and I’ve been trying to contribute to) in the theorycraft community about how Chain Heal works and how it will affect High Tide. One of the problems that … Continue reading
Posted in General Science
2 Comments
To Craft a Sim – Part 4
In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading
Posted in Alpha/Beta News, Maths, World of Warcraft
Tagged chain heal, CHsim, healing, health, High Tide, mastery, Riptide, simcraft, simulation, simulationcraft, Talents, Warlords of Draenor
4 Comments
Simulating Chain Heal – Preliminary Results
Sim, simming me/sim, simming me/sim, sim, simming you. As I’ve been going on about for ages, I’ve been developing a simulation of Chain Heal’s application in Warlords of Draenor raid-type situations, including the variation on raid positioning and decision making. … Continue reading
Posted in Alpha/Beta News, Maths, World of Warcraft
Tagged Alpha, Beta, chain, chain heal, chaining, CHsim, glyph, heal, healing, hypergeometric, Riptide, simulation, statistics, Warcraft, Warlords of Draenor, WoW
4 Comments
To Craft a Sim – Part 3
In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading
Posted in Alpha/Beta News, Maths, World of Warcraft
Tagged Alpha, Beta, chain, chain heal, High Tide, jump, patch, raid, Riptide, simcraft, simulation, Talents, Theorycraft, Warcraft, Warlords of Draenor, WoD, WoW
7 Comments
To Craft a Sim – Part 2
In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading
Posted in Alpha/Beta News, Maths, World of Warcraft
Tagged Alpha, Beta, chain heal, High Tide, News, raid position, restoration, shaman, Sim, simcraft, simulation, Talents, Theck, Theorycraft, Warcraft, Warlords of Draenor, WoW
3 Comments
To Craft a Sim – Part 1
In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading
Posted in Alpha/Beta News, World of Warcraft
Tagged Alpha, Beta, chain, chain heal, craft, heal, mastery, positioning, raid, scatter, simcraft, simulation, statistics, Warcraft, Warlords of Draenor, World of Warcraft
7 Comments
Statistics in Warlords of Draenor
Why You Should Care About Statistics in Warcraft Last week I mentioned that the statistics of raid health in Warlords of Draenor are going to be important because of the changes to smart heals (now dumb heals) in the expansion. … Continue reading
Posted in General Science
2 Comments
Overview: Theorycraft in WoD
Warlords is Changing the Theorycrafting Game Guys, I am so excited right now. This is the first time I’ve really been part of the Theorycraft community at the launch of so much new information, and the real consequences of all … Continue reading
Posted in Alpha/Beta News, General Science, World of Warcraft
Tagged Alpha, Beta, challenges, changes, Coefficients, dumb heals, Patch Notes, randomness, Resto, restoration, Restoration Shaman, shaman, Smart Heals, Theory, Theorycraft, totems, Warlords of Draenor, WoD
4 Comments
WoDsplosion!
I’m SO Excited! You know what they say, right? “Alpha information is like buses, you wait ages and then the community explodes while you’re asleep”. Or something like that. While I was sleeping last night, the ENTIRE WoW community exploded … Continue reading
Posted in Alpha/Beta News, World of Warcraft
Tagged 6.0, Alpha, Beta, Blizzard, blogging, changes, Community, excitement, explosion, hype, Icy Veins, Patch Notes, Reso, Resto Shaman, restoration, shaman, Theorycraft, updates, Warlords of Draenor, WoD
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