Monthly Archives: April 2014

Chain Me No Chains

Another week goes by before the public Beta for Warlords of Draenor, and another interesting morsel appears on MMO Champion. Another debate/argument/discussion results, and this time I am struggling to communicate how I feel on the matter. Today, I’m trying … Continue reading

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Hypergeometric Distribution: How and Why

There’s been so much discussion recently (which was lead by Dayani here and I’ve been trying to contribute to) in the theorycraft community about how Chain Heal works and how it will affect High Tide. One of the problems that … Continue reading

Posted in General Science | 2 Comments

To Craft a Sim – Part 4

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

Posted in Alpha/Beta News, Maths, World of Warcraft | Tagged , , , , , , , , , , , | 4 Comments

Simulating Chain Heal – Preliminary Results

Sim, simming me/sim, simming me/sim, sim, simming you. As I’ve been going on about for ages, I’ve been developing a simulation of Chain Heal’s application in Warlords of Draenor raid-type situations, including the variation on raid positioning and decision making. … Continue reading

Posted in Alpha/Beta News, Maths, World of Warcraft | Tagged , , , , , , , , , , , , , , , | 4 Comments

To Craft a Sim – Part 3

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

Posted in Alpha/Beta News, Maths, World of Warcraft | Tagged , , , , , , , , , , , , , , , , | 7 Comments

To Craft a Sim – Part 2

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

Posted in Alpha/Beta News, Maths, World of Warcraft | Tagged , , , , , , , , , , , , , , , , | 3 Comments

To Craft a Sim – Part 1

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

Posted in Alpha/Beta News, World of Warcraft | Tagged , , , , , , , , , , , , , , , | 7 Comments

Statistics in Warlords of Draenor

Why You Should Care About Statistics in Warcraft Last week I mentioned that the statistics of raid health in Warlords of Draenor are going to be important because of the changes to smart heals (now dumb heals) in the expansion. … Continue reading

Posted in General Science | 2 Comments

Overview: Theorycraft in WoD

Warlords is Changing the Theorycrafting Game Guys, I am so excited right now. This is the first time I’ve really been part of the Theorycraft community at the launch of so much new information, and the real consequences of all … Continue reading

Posted in Alpha/Beta News, General Science, World of Warcraft | Tagged , , , , , , , , , , , , , , , , , | 4 Comments

WoDsplosion!

I’m SO Excited! You know what they say, right? “Alpha information is like buses, you wait ages and then the community explodes while you’re asleep”. Or something like that. While I was sleeping last night, the ENTIRE WoW community exploded … Continue reading

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