# Category Archives: Maths

## The Riddle of the Sons

But we’re not here to find the intended answer – we’re here to find an answer which follows the rules… Continue reading

## Casualcore: Cards, Computers, and Competition

Since I quit World of Warcraft years ago, I’ve often lacked a consistent source of things to say for this blog. Sometimes I have ideas, but more often than not I can’t feel strongly enough about it import to commit … Continue reading

## The “P” in PhD stands for Programmer.

I’ve been looking at future careers recently, and one general piece of advice I had for most of the careers I’m interested in involve showing rather than telling people about my skills. I definitely consider programming one of my best skills (I’m … Continue reading

Posted in General Science, Maths, Physics, Research Blogging | | 4 Comments

## Trink It

I get quite a few requests for different topics of Theorycraft, and sadly I can’t do them all. Work being what it is for me (unforgiving even when I’m not out of the country), I have to prioritize what’s interesting … Continue reading

Posted in Maths, World of Warcraft | | 12 Comments

## Liability, or REliability?

Someone graciously linked my Statlords of Shamanor post on Reddit the other day, in this post which discusses stat weights. I was flattered to have the attention of a major part of the community, and even better an interesting question … Continue reading

## Warlords of Draenor: Talented Shaman

Today’s post was written on request for Damien, who writes the Icy Veins class and spec guides. Originally, this was in the form of a short* advice document to discuss the Level 100 talents for Restoration Shaman – the contents … Continue reading

Posted in Maths, World of Warcraft | | 5 Comments

## To cast, perchance to Chain (Heal)

To Riptide Target, or not to Riptide Target — that is the question. For me, the biggest news in recent Theorycraft was Dayani’s excellent analysis on Chain Heal, High Tide, and Glyph of Riptide (which you can find here). I … Continue reading

## To Craft a Sim – Part 4

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

Posted in Alpha/Beta News, Maths, World of Warcraft | | 4 Comments

## Simulating Chain Heal – Preliminary Results

Sim, simming me/sim, simming me/sim, sim, simming you. As I’ve been going on about for ages, I’ve been developing a simulation of Chain Heal’s application in Warlords of Draenor raid-type situations, including the variation on raid positioning and decision making. … Continue reading

Posted in Alpha/Beta News, Maths, World of Warcraft | | 4 Comments

## To Craft a Sim – Part 3

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

Posted in Alpha/Beta News, Maths, World of Warcraft | | 7 Comments