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Categories
Category Archives: Maths
The Riddle of the Sons
But we’re not here to find the intended answer – we’re here to find an answer which follows the rules… Continue reading
Posted in Maths, Opinion
Tagged brexit, david allen green, logic, nicholas cage, riddle, sons, the sons problem, twitter
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Casualcore: Cards, Computers, and Competition
Since I quit World of Warcraft years ago, I’ve often lacked a consistent source of things to say for this blog. Sometimes I have ideas, but more often than not I can’t feel strongly enough about it import to commit … Continue reading
Posted in Game Design, Maths
Tagged games, magic: the gathering, MTG, TCG, word of warcraft, WoW
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The “P” in PhD stands for Programmer.
I’ve been looking at future careers recently, and one general piece of advice I had for most of the careers I’m interested in involve showing rather than telling people about my skills. I definitely consider programming one of my best skills (I’m … Continue reading
Posted in General Science, Maths, Physics, Research Blogging
Tagged code, GitHub, Hydrogen, Matlab, package, research, superposition, Wavefunction
4 Comments
Trink It
I get quite a few requests for different topics of Theorycraft, and sadly I can’t do them all. Work being what it is for me (unforgiving even when I’m not out of the country), I have to prioritize what’s interesting … Continue reading
Posted in Maths, World of Warcraft
Tagged healer, intellect, raid, raiding, Resto, restoration, shaman, spirit, Tier 17, trinket, trinkets, WoD
12 Comments
Liability, or REliability?
Someone graciously linked my Statlords of Shamanor post on Reddit the other day, in this post which discusses stat weights. I was flattered to have the attention of a major part of the community, and even better an interesting question … Continue reading
Posted in General Science, Maths, World of Warcraft
Tagged crit, Critical Strike, heal, healers, Ms, Multi, Multistrike, probability, reliability, statistics, stats, unreliable
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Warlords of Draenor: Talented Shaman
Today’s post was written on request for Damien, who writes the Icy Veins class and spec guides. Originally, this was in the form of a short* advice document to discuss the Level 100 talents for Restoration Shaman – the contents … Continue reading
Posted in Maths, World of Warcraft
Tagged level 100, Resto, restoration, shaman, Talents, Tier 7, Warlords of Draenor, World of Warcraft
5 Comments
To cast, perchance to Chain (Heal)
To Riptide Target, or not to Riptide Target — that is the question. For me, the biggest news in recent Theorycraft was Dayani’s excellent analysis on Chain Heal, High Tide, and Glyph of Riptide (which you can find here). I … Continue reading
Posted in Alpha/Beta News, General Science, Maths, World of Warcraft
Tagged Alpha, Beta, chain heal, CHsim, Hamlet, healing, misquoth, science, Shakespeare, simcraft, simulation, stream of conciousness, Theorycraft, Warlords of Draenor, WoD, World of Warcraft, WoW
2 Comments
To Craft a Sim – Part 4
In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading
Posted in Alpha/Beta News, Maths, World of Warcraft
Tagged chain heal, CHsim, healing, health, High Tide, mastery, Riptide, simcraft, simulation, simulationcraft, Talents, Warlords of Draenor
4 Comments
Simulating Chain Heal – Preliminary Results
Sim, simming me/sim, simming me/sim, sim, simming you. As I’ve been going on about for ages, I’ve been developing a simulation of Chain Heal’s application in Warlords of Draenor raid-type situations, including the variation on raid positioning and decision making. … Continue reading
Posted in Alpha/Beta News, Maths, World of Warcraft
Tagged Alpha, Beta, chain, chain heal, chaining, CHsim, glyph, heal, healing, hypergeometric, Riptide, simulation, statistics, Warcraft, Warlords of Draenor, WoW
4 Comments
To Craft a Sim – Part 3
In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading
Posted in Alpha/Beta News, Maths, World of Warcraft
Tagged Alpha, Beta, chain, chain heal, High Tide, jump, patch, raid, Riptide, simcraft, simulation, Talents, Theorycraft, Warcraft, Warlords of Draenor, WoD, WoW
7 Comments