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Category Archives: Game Design
When was the last time you heard or saw people arguing about how a book’s paragraphs could be formatted? What about camera maintenance for this movie? How to make the high-hats better on a music track? What type of brush a … Continue reading
An acquaintance posed a difficult question to me today: “What is the most interesting game mechanic you have seen?”
“Fortress-Like” Gameplay In Beautiful Pixel-Art Aesthetic Gnomoria is perhaps the best example of a “Dwarf Fortress BUT” game I’ve encountered. This game takes the fundamental fantasy of the genre (oversee a group of beings and help them survive by defining … Continue reading
To call me conflicted about the sequel to one of my favourite games ever is… probably an understatement. Here’s why. Let me be clear about this: Dishonored rocked. I love it for so many reasons my brain can barely fit them … Continue reading
There’s been a lot of good words said about Darkest Dungeon (by Red Hook Studios), a new dungeon-crawler-tactical-turn-based-gothic-horror-themed RPG in Early Access at the moment on Steam. I’m generally not a fan of early access games, but Darkest Dungeon is … Continue reading