Tag Archives: World of Warcraft

In Their Words: What A Mythic Disappointment

On Thursday night, I wrote a rather emotional post about how Mythic raiding has disappointed me and my guild, made my life measurably worse, and taken away something precious to me. I honestly didn’t expect anyone to take much notice. … Continue reading

Posted in World of Warcraft | Tagged , , , , , , , , , , | 3 Comments

Squaring a Circle

Mythic raiding. Where do I even begin? Back in Mists of Pandaria, I was part of a very tightly knit 10-player raiding guild called Harvest Moon. The guild stood for friendship and fun and raiding in a close atmosphere. The supportive … Continue reading

Posted in World of Warcraft | Tagged , , , , , , , , , | 16 Comments

Depth vs. Complexity in Raiding

a.k.a “Why 10 Player Formats Are Better” Many pages have been devoted by fans of Warcraft’s raiding scene to whether one raid format is harder than the others. This conversation started way back in the era of Wrath of the Lich … Continue reading

Posted in Game Design, World of Warcraft | Tagged , , , , , , , , , , | 3 Comments

Patch Notes, amirite?

Holy damn it feels good to be back and talking about something again. What shall we discuss? I can think of nothing better to start the year off than ~~DRAMA~~! [1] Well, not really. Mostly, this post is about Healing … Continue reading

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Warlords of Draenor: Talented Shaman

Today’s post was written on request for Damien, who writes the Icy Veins class and spec guides. Originally, this was in the form of a short* advice document to discuss the Level 100 talents for Restoration Shaman – the contents … Continue reading

Posted in Maths, World of Warcraft | Tagged , , , , , , , | 5 Comments

To cast, perchance to Chain (Heal)

To Riptide Target, or not to Riptide Target — that is the question. For me, the biggest news in recent Theorycraft was Dayani’s excellent analysis on Chain Heal, High Tide, and Glyph of Riptide (which you can find here). I … Continue reading

Posted in Alpha/Beta News, General Science, Maths, World of Warcraft | Tagged , , , , , , , , , , , , , , , , | 2 Comments

To Craft a Sim – Part 5

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

Posted in Alpha/Beta News, General Science, World of Warcraft | Tagged , , , , , , , , | 2 Comments

To Craft a Sim – Part 1

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

Posted in Alpha/Beta News, World of Warcraft | Tagged , , , , , , , , , , , , , , , | 7 Comments

Talented Shaman in Warlords of Draenor

At Blizzcon recently, the World of Warcraft community got their first tentative look at what the level 100 talents will look like in Warlords of Draenor. While we have to take them all with a pinch of salt, it’s never … Continue reading

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I want to put WoW on my CV

Photocopying, Optical Characterization, World of Warcraft… I often wonder why it’s such a faux pas to mention video games on a CV. Not only, in my opinion, are they a highly advanced form of art, but playing games well shows … Continue reading

Posted in General Science, Opinion, World of Warcraft | Tagged , , , , , , , , , , , , , , , | 5 Comments