Tag Archives: Theorycraft

To cast, perchance to Chain (Heal)

To Riptide Target, or not to Riptide Target — that is the question. For me, the biggest news in recent Theorycraft was Dayani’s excellent analysis on Chain Heal, High Tide, and Glyph of Riptide (which you can find here). I … Continue reading

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To Craft a Sim – Part 3

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

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To Craft a Sim – Part 2

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

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Overview: Theorycraft in WoD

Warlords is Changing the Theorycrafting Game Guys, I am so excited right now. This is the first time I’ve really been part of the Theorycraft community at the launch of so much new information, and the real consequences of all … Continue reading

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WoDsplosion!

I’m SO Excited! You know what they say, right? “Alpha information is like buses, you wait ages and then the community explodes while you’re asleep”. Or something like that. While I was sleeping last night, the ENTIRE WoW community exploded … Continue reading

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Why Condensation Totem Will Be Insane

I should start this post with the warning that the maths here, although strictly linear (and therefore boring if you’re a mathematician) does get a bit heavy. If you’re not someone to slog through equations, there is a handy TL:DR … Continue reading

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Experimentalcraft

Anyone who frequents the Icy Veins Forums (the Shaman section, at least) will know that I am a huge proponent of planned cooldown rotations. I never shut up about them. I’m of the opinion that “raid cooldown choerography” is one … Continue reading

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Mana Regen in Mists of Pandaria – Part 2 Revisited

This post was originally started several weeks ago in an effort to math the benefits of Intellect, Spirit and Crit in relation to each other. The motivation is to try to understand how Spirit, Intellect and Crit behave and which … Continue reading

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