Tag Archives: simulation

A Review Of :: Gnomoria

“Fortress-Like” Gameplay In Beautiful Pixel-Art Aesthetic Gnomoria is perhaps the best example of a “Dwarf Fortress BUT” game I’ve encountered. This game takes the fundamental fantasy of the genre (oversee a group of beings and help them survive by defining … Continue reading

Posted in Game Design | Tagged , , , , , , , , , , | 3 Comments

To cast, perchance to Chain (Heal)

To Riptide Target, or not to Riptide Target — that is the question. For me, the biggest news in recent Theorycraft was Dayani’s excellent analysis on Chain Heal, High Tide, and Glyph of Riptide (which you can find here). I … Continue reading

Posted in Alpha/Beta News, General Science, Maths, World of Warcraft | Tagged , , , , , , , , , , , , , , , , | 2 Comments

To Craft a Sim – Part 5

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

Posted in Alpha/Beta News, General Science, World of Warcraft | Tagged , , , , , , , , | 2 Comments

To Craft a Sim – Part 4

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

Posted in Alpha/Beta News, Maths, World of Warcraft | Tagged , , , , , , , , , , , | 4 Comments

Simulating Chain Heal – Preliminary Results

Sim, simming me/sim, simming me/sim, sim, simming you. As I’ve been going on about for ages, I’ve been developing a simulation of Chain Heal’s application in Warlords of Draenor raid-type situations, including the variation on raid positioning and decision making. … Continue reading

Posted in Alpha/Beta News, Maths, World of Warcraft | Tagged , , , , , , , , , , , , , , , | 4 Comments

To Craft a Sim – Part 3

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

Posted in Alpha/Beta News, Maths, World of Warcraft | Tagged , , , , , , , , , , , , , , , , | 7 Comments

To Craft a Sim – Part 2

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

Posted in Alpha/Beta News, Maths, World of Warcraft | Tagged , , , , , , , , , , , , , , , , | 3 Comments

To Craft a Sim – Part 1

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

Posted in Alpha/Beta News, World of Warcraft | Tagged , , , , , , , , , , , , , , , | 7 Comments

I want to put WoW on my CV

Photocopying, Optical Characterization, World of Warcraft… I often wonder why it’s such a faux pas to mention video games on a CV. Not only, in my opinion, are they a highly advanced form of art, but playing games well shows … Continue reading

Posted in General Science, Opinion, World of Warcraft | Tagged , , , , , , , , , , , , , , , | 5 Comments