Tag Archives: healing

To cast, perchance to Chain (Heal)

To Riptide Target, or not to Riptide Target — that is the question. For me, the biggest news in recent Theorycraft was Dayani’s excellent analysis on Chain Heal, High Tide, and Glyph of Riptide (which you can find here). I … Continue reading

Posted in Alpha/Beta News, General Science, Maths, World of Warcraft | Tagged , , , , , , , , , , , , , , , , | 2 Comments

To Craft a Sim – Part 4

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

Posted in Alpha/Beta News, Maths, World of Warcraft | Tagged , , , , , , , , , , , | 4 Comments

Simulating Chain Heal – Preliminary Results

Sim, simming me/sim, simming me/sim, sim, simming you. As I’ve been going on about for ages, I’ve been developing a simulation of Chain Heal’s application in Warlords of Draenor raid-type situations, including the variation on raid positioning and decision making. … Continue reading

Posted in Alpha/Beta News, Maths, World of Warcraft | Tagged , , , , , , , , , , , , , , , | 4 Comments

Healing Announcements for Warlords of Draenor!

Good(?) NEWS, Everyone! This week, the second in a series of articles by Blizzard about the changes to gameplay in the upcoming expansion Warlords of Draenor. The subject was healing, and since that’s my area of expertise I was (variously) … Continue reading

Posted in World of Warcraft | Tagged , , , , , , , , , , | 5 Comments

Experimentalcraft

Anyone who frequents the Icy Veins Forums (the Shaman section, at least) will know that I am a huge proponent of planned cooldown rotations. I never shut up about them. I’m of the opinion that “raid cooldown choerography” is one … Continue reading

Posted in World of Warcraft | Tagged , , , , , , , , , , , , , , , , | 10 Comments

Restoration Shaman, Peeking Into The Mists!

So the patch has arrived and with it have come a load of lovely new talents, buttons, mechanics, and so on! The fun of MoP has officially begun! Lots of people seem to be confused, or seem to be having … Continue reading

Posted in World of Warcraft | Tagged , , , , , , , , , , , , , , , , , , , , | 1 Comment

Mana Regen in Mists of Pandaria – Part 2 Revisited

This post was originally started several weeks ago in an effort to math the benefits of Intellect, Spirit and Crit in relation to each other. The motivation is to try to understand how Spirit, Intellect and Crit behave and which … Continue reading

Posted in Maths, World of Warcraft | Tagged , , , , , , , , , , | 2 Comments

Two-Healing Spine of Deathwing (10man Normal)

Today I’m following on from my previous posts on healing Zon’ozz and Ultraxion 10-Normal with two healers to talk about Spine of Deathwing, the next fight in Dragon Soul which is a real challenge for healers. One of the important … Continue reading

Posted in World of Warcraft | Tagged , , , , , , , , , , , , , | Leave a comment

Two-Healing Ultraxion (10man Normal)

Today I’m following on from my previous post on healing Zon’ozz 10-Normal with two healers to talk about Ultraxion, the next fight in Dragon Soul which is a real challenge for healers. One of the important things about Ultraxion as … Continue reading

Posted in World of Warcraft | Tagged , , , , , , , , , , | 1 Comment

Two-Healing Warlord Zon’Ozz (10man Normal)

There are two particularly interesting fights in early-mid 10-man Normal Dragon Soul for healers; Warlord Zon’ozz and Ultraxion. Both of them require fairly high DPS and have short enrage timers to match, and both are made significantly easier to finish … Continue reading

Posted in World of Warcraft | Tagged , , , , , , | Leave a comment