Tag Archives: Beta

To cast, perchance to Chain (Heal)

To Riptide Target, or not to Riptide Target — that is the question. For me, the biggest news in recent Theorycraft was Dayani’s excellent analysis on Chain Heal, High Tide, and Glyph of Riptide (which you can find here). I … Continue reading

Posted in Alpha/Beta News, General Science, Maths, World of Warcraft | Tagged , , , , , , , , , , , , , , , , | 2 Comments

To Craft a Sim – Part 5

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

Posted in Alpha/Beta News, General Science, World of Warcraft | Tagged , , , , , , , , | 2 Comments

Chain Me No Chains

Another week goes by before the public Beta for Warlords of Draenor, and another interesting morsel appears on MMO Champion. Another debate/argument/discussion results, and this time I am struggling to communicate how I feel on the matter. Today, I’m trying … Continue reading

Posted in Alpha/Beta News, World of Warcraft | Tagged , , , , , , , , , , , , , | 3 Comments

Simulating Chain Heal – Preliminary Results

Sim, simming me/sim, simming me/sim, sim, simming you. As I’ve been going on about for ages, I’ve been developing a simulation of Chain Heal’s application in Warlords of Draenor raid-type situations, including the variation on raid positioning and decision making. … Continue reading

Posted in Alpha/Beta News, Maths, World of Warcraft | Tagged , , , , , , , , , , , , , , , | 4 Comments

To Craft a Sim – Part 3

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

Posted in Alpha/Beta News, Maths, World of Warcraft | Tagged , , , , , , , , , , , , , , , , | 7 Comments

To Craft a Sim – Part 2

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

Posted in Alpha/Beta News, Maths, World of Warcraft | Tagged , , , , , , , , , , , , , , , , | 3 Comments

To Craft a Sim – Part 1

In this series of posts, I’m talking about putting together a simulation I’ve built called CHsim. It’s designed to simulate the way Chain Heal will behave in Warlords of Draenor – including interactions with player positioning, talents, incoming damage, Riptide, … Continue reading

Posted in Alpha/Beta News, World of Warcraft | Tagged , , , , , , , , , , , , , , , | 7 Comments

Overview: Theorycraft in WoD

Warlords is Changing the Theorycrafting Game Guys, I am so excited right now. This is the first time I’ve really been part of the Theorycraft community at the launch of so much new information, and the real consequences of all … Continue reading

Posted in Alpha/Beta News, General Science, World of Warcraft | Tagged , , , , , , , , , , , , , , , , , | 4 Comments

WoDsplosion!

I’m SO Excited! You know what they say, right? “Alpha information is like buses, you wait ages and then the community explodes while you’re asleep”. Or something like that. While I was sleeping last night, the ENTIRE WoW community exploded … Continue reading

Posted in Alpha/Beta News, World of Warcraft | Tagged , , , , , , , , , , , , , , , , , , , | Leave a comment